
Remember: each region has a structure limit. Your scout knows how much you can build in a region. If there’s a sector of the map you’d rather have him investigate, click him and make him go to edge of that region. This may seem obvious, but when you create a scout, he immediately runs off to chart new territories at random. But there are just a few things you need to keep in mind after your scout’s pulled back the fog war. You Won’t Survive a Second in Northgard Without Colonizing New LandsĪs we mentioned above, the scout is your only way of discovering and colonizing new territories in Northgard’s wilderness. These structures unnecessarily consume vital early-game resources that could be used for your winter stockpile or quickly expanding your territorial dominance. You can easily get through the early game (especially on lower difficulties) without building a Defense Tower or Healer’s Hut.
NORTHGARD SHEEP UPGRADE
On top of that, krowns are also used (among other resources) to construct and upgrade buildings. A Trading Post helps you gain more krowns, which you'll need to pay your building upkeep and pay for your warriors. Once you’ve built your Woodcutter’s Lodge, you’ll have a choice: either build a Training Camp or a Trading Post. However, if you begin within a region that does not have a forest – or only a very small outcropping of trees – it may be worthwhile to wait until your scout has charted the immediate territories surrounding your starting position and found a more suitable location for your lodge. Optimally, you’ll want to build the Woodcutter’s Lodge close to a forest within your starting territory (you'll get a 20 percent bonus to production for doing so). Vitally important to expanding your empire, scouts are the only means by which you’ll be able to explore the map and colonize new territories.Īfter you build a Scout Camp, you’ll want to immediately build a Woodcutter’s Lodge. Next, you’ll want to build a Scout Camp, which will allow you to convert your villagers to scouts. Keep this number in mind as you construct your base.īut first, you’ll want to build a House so that your Town Hall can keep pumping out villagers at a steady pace. This is the number of buildings (5) you can build in that specific territory. To the left of that, you’ll see a rectangular box with a house symbol at the top and a number to the right of that symbol (which should say 1/5). Click anywhere in your territory and look at the build and villager menu on the right-hand side of the screen. First, you’ll want to pay attention to how many buildings your current section of the map can hold at any one time.Īs this is the beginning of the game for you, you should currently only have one territory in your kingdom. However, you’ll always start with a Town Hall and three villagers.Īs you can’t strategize or create buildings or units when pausing the game ( Northgard’s pause feature straight up “stops” gameplay), you’ll want to start building your base right away. It also means that you’ll never really know where resources will be or what type of terrain you’ll be faced with when first starting out. Tips for Building Your Base in Northgard’s Early GameĮach map in Northgard is procedurally generated, which means you’ll theoretically never play the same map twice.
NORTHGARD SHEEP FULL
To get you started on the right boot, we’ve put together this beginner's guide full of tips, tricks, and strategies for starting your first settlement in Northgard, which will set you up for victory in the mid-to-late game.
